Explore the realm of virtual reality and game-based clinical education activities.

Were the doctors who gave this to women responsible for what happened to them and subsequent generations?
October 4, 2019
examine how health outcomes are not only about access to health care, but also about class differences in working conditions, stress, diet, neighborhood,
October 4, 2019

Explore the realm of virtual reality and game-based clinical education activities.

Explore the realm of virtual reality and game-based clinical education activities.

ALTERNATE MODALITIES OF CLINICAL TEACHING

• Analyze information about quality initiatives recognizing the contributions of individuals and inter-professional healthcare teams to improve health outcomes across the continuum of care. (5)
• Use current and emerging technologies in the care environment to support lifelong learning for self and others. (6)
Class Objectives:
a. Describe current issues affecting the use of technology in nursing.
b. Discuss teaching and learning strategies applicable to student self-directed learning.
c. Identify various types of teaching strategies utilizing technology to enhance learning objectives.
d. Explore the realm of virtual reality and game-based clinical education activities.
e. Investigate how alternative forms of technology, computer-based learning) can facilitate skills acquisition and enhance learning in the laboratory and clinical settings.
f. Analyze how integrating case method, case studies, and grand rounds promote development of cognitive skills.
g. Describe the components of QSEN.
h. Describe the objectives of the TIGER initiative and identify methods for integration into clinical education. Textbook:
Gaberson&Oermann
Chapters 7, 9, 10 & 11
Review the following websites: